

It banned players from using the program.

As the discussion rose on Reddit and eventually found its way onto Riot’s forums, the company decided it needed to act. Those on the other end argued this was nothing that you couldn’t do at home with a pen and paper or an alarm clock. High-level players, who had been keeping a mental note of respawn times for years, argued that this was a skill in itself. This created something of a disparity between two sets of players: The ones who had access to Curse Voice, and its timers, and those who didn’t. There was a clock ticking for them that they only occasionally had to glance at. They didn’t have to befuddle themselves by making mental notes of respawn times, all too easily forgotten in the heat of battle. Players at lower levels were suddenly engaging in sophisticated counter-jungling and beginning to use objectives on a more sophisticated level than they had in the past. Curse Voice introduced a new era of gameplay, thanks in part to a proliferation of early users after the company distributed beta keys through various community outlets. It also included some extra features, the most talked-about being “jungle timers.” This was a built-in stopwatch that would inform players when important in-game objectives such as buffs, dragon, and Baron Nashor would respawn. There were other voice chat options out there, but each had their own issues: latency, heavy CPU use, or making you vulnerable to DDOS by your opponents.Ĭurse Voice seemed to combat these issues and deliver on an alleged promise that Riot hadn’t lived up to. Curse Voice finally catered to that niche. A core of veteran League of Legends players maintain that Riot has promised in-game voice chat since beta (although any “smoking gun” evidence of this remains elusive). League of Legends, the most popular esport in the world, pits teams of five against one another, but doesn’t include tools for those players to actually speak to one another outside text-based chat.

5, claiming it gave players a competitive advantage.įor the Curse Voice developers, this was a particularly bitter pill to swallow, though not unexpected: It’s the second time in as many months Riot has implemented changes first made available via a third party product.Īt the start of the year, the impending release of Curse Voice did what few voice chat programs manage: It generated genuine excitement. Riot’s change, in fact, was only necessary because the company had banned Curse Voice outright on Feb. While fans were happy to see the new feature, they’d actually long had the option thanks to a third-party app called Curse Voice. Last week, Riot Games announced a major change that League of Legends fans had long been clamoring for: A timer that would undertake the boring task of monitoring in-game objectives.
